Tuesday, November 11, 2008

Article about the psychological benefits of video games

How playing a computer game helped me get through the trauma of 9/11
byNaomi Alderman
http://www.guardian.co.uk/technology/2008/nov/11/computer-game-addiction-diablo-9-11

Schuyler Waynforth wrote:

I found this paragraph particularly interesting:
"But even the overriding force of physical addiction has come under scrutiny. Experiments like Bruce Alexander's famous "Rat Park" suggest that even addiction to morphine may depend on external circumstances. Rats living in tiny metal cages get addicted to morphine. Rats living in a specially designed housing colony, with room to play, the company of other rats of both sexes and abundant food do not."

The article that it leads to is fantastic. http://www.walrusmagazine.com/articles/2007.12-health-rat-trap/ It argues that the cause of addiction is environment. It isn't the drugs that are keeping people addicted. It is so totally why unschooling shouldn't lead to drug addiction, even if it doesn't keep individuals from exploring drugs.

Schuyler
--
www.waynforth.blogspot.com

5 comments:

Unknown said...

Though different types of games and game environments were studied, it points out that “not all video games are created equal” in their ability to satisfy basic psychological needs. “But those that do may be the best at keeping players coming back.”
-------------------
oliviaharis
buzz marketing

Anonymous said...

Eventually it is still a factor to people especially teenagers who are out of school to try drugs. That is why guidance from the parents is needed to young people, to help them keep away from prohibited drugs.

Sandra Dodd said...

This blog has more to do with teenagers who never were in school, and their drug experimentation, in my experience, is safer and smaller than those kids who are angry with parents and pressed to be in dangerous, crowded situations not of their own choosing.

Schuyler said...

Often journalists are walking a fine line between presenting interesting ideas and making sure that they aren't pissing off their readers. It is important to hedge your bets by not making blanket statements about things that most people are fearful about. Even Steven Johnson's book Everything Bad is Good for You: How Popular Culture is Making us Smarter, bows to parental pressure to control by saying that it is important to limit children's exposure to video games with absolutely no data to back that statement up.

The argument that Bruce Alexander is making is that addiction doesn't exist outside of environment. That means that a teenager who is bailing on school to go do drugs is bailing on school more than he or she is choosing drugs. It means that it is the environment and the situation that is ending in the drug use and not the drug use that is leading the person on.

Kiara said...

Leveling up is created I think so players will keep on coming back. I have experienced such, I wanted to beat the game. The games that children will be playing should be preselected by guardians I think. There are numerous Download Games/Video Games that are educational. So why let them play violent games if they can have pretty much interesting games for their age.